Steam R$50 BRL (BR) Digital Gift Card (Email Delivery)


Steam Gift Card is an easy way to put money into your own Steam Wallet or give the perfect gift of games to your friend or family member.Download and play thousands of games.Steam Gaming Gift Cards work just like gift certificates, which can be redeemed on Steam for the purchase of games, software, and any other item you can purchase on Steam.
$17.21
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Steam R$50 BRL (BR) Digital Gift Card (Email Delivery)
Steam Gift Card is an easy way to put money into your own Steam Wallet or give the perfect gift of games to your friend or family member.
Download and play thousands of games.
Steam Gift Cards work just like gift certificates, which can be redeemed on Steam for the purchase of games, software, and any other item you can purchase on Steam.
Add money to your Steam wallet and enjoy thousands of your favourite PC, Mac and Steamos games!
Steam Gift Cards Redemption Instructions
To use Steam Wallet funds, you must register for a Steam account and accept the terms and conditions of the Steam Subscriber agreement, available at www.steampowered.com/subscriber_agreement. Some games may be age restricted. Please check age restrictions before spending Steam Wallet funds. Avalibility and pricing of games applies at the time of download. Steam Wallet funds are not redeemable for cash or credit and are not for resale. Wallet funds are your responsibility to maintain. Internet access is required to use the funds. For minimum system requirements to use Steam and/or use applications available on Steam, see www.steampowered.com. Value Corporation. All rights reserved. These terms do not affect any rights you may have under applicable law. Steam and the Steam logo are trademarks and/or registered trademarks of Value Corporation
- If you already have Steam, go to the library tab, then click the + icon at the bottom of the page to activate a product on Steam.
- Otherwise, go to www.steampowered.com/wallet.
- Enter the unique Steam Wallet Code of this product and follow instructions.
- The face value of the card will be converted to the currency of your Steam wallet based on the daily currency conversion rate and then added to your account for immediate use.
Steam Gift Cards Redemption Instructions Terms & Conditions
To use Steam Wallet funds, you must register for a Steam account and accept the terms and conditions of the Steam Subscriber agreement, available at www.steampowered.com/subscriber_agreement. Some games may be age restricted. Please check age restrictions before spending Steam Wallet funds. Avalibility and pricing of games applies at the time of download. Steam Wallet funds are not redeemable for cash or credit and are not for resale. Wallet funds are your responsibility to maintain. Internet access is required to use the funds. For minimum system requirements to use Steam and/or use applications available on Steam, see www.steampowered.com. Value Corporation. All rights reserved. These terms do not affect any rights you may have under applicable law. Steam and the Steam logo are trademarks and/or registered trademarks of Value Corporation.
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Warning: Steam has made some changes to how Steam Wallet codes are redeemed on Steam to reduce scams.
Each Steam Account is associated with a specific currency, you may encounter an error if you try to activate a Steam Wallet code issued in a different currency than the one of your Steam User Account.
Single Gift Card Amount | R$50 BRL |
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Single Gift Card Color | Black, Blue, Green, Red, White |
Single Gift Card Use In | Brazil |
Single Gift Card Valid For | Lifetime |
Single Gift Card Fees | No Card Fee |
Single Gift Card Attributes | Digital Gift Card |
Single Gift Card Delivery Form | Automatic Delivery |
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SkepticalSam –
While I understand the appeal of Steam Gift Cards, I can’t help but feel this whole concept is merely a ploy by companies to draw in unsuspecting consumers into a labyrinthine world of microtransactions. The intricacies involved in redeeming these cards, particularly with currency conversion issues, can lead to frustrating experiences that detract from the joy of gaming. Why should we have to navigate through endless terms and conditions just to enjoy some leisure time? It seems that every step forward in technology brings two steps back in user-friendliness. Not only are we bombarded with ads pushing us towards yet another purchase, but we also face potential pitfalls related to age restrictions and account management. Is this really the future we envision for entertainment?
[...]#NerdyNina# –
‘Another brick in Valve’s wall,’ I suppose? While certainly convenient for some gamers out there chasing down every title released on Steam—which seems like every day now—one might wonder if this isn’t merely another step towards habitual spending habits masked as ‘fun.’ The allure behind these shiny little codes distracts from what truly matters: actual gameplay experiences rather than microtransaction-driven trends shaping our industry today! And let’s not forget those subtle warnings about age restrictions—while necessary—they also highlight how much responsibility lies on parents’ shoulders now more than ever as they navigate through this digital minefield filled with temptations lurking around every corner!
[...]KnowledgeNerd –
The mechanics behind Steam Wallet functionality represent an intriguing intersection of economics and digital consumer behavior. It’s fascinating how these gift cards serve as both currency and conduit for digital goods while simultaneously adhering to regulations that govern financial transactions online. The ability for users to purchase games without needing direct access to credit or debit cards exemplifies a growing trend toward making digital purchases more inclusive—allowing younger audiences or those cautious about online banking methods a chance at engagement within the gaming community. Additionally, one must consider how market fluctuations affect game prices based on real-time currency conversion rates associated with these wallets; such dynamics offer rich fodder for discussions on economic principles within virtual marketplaces.
[...]DataDynamo –
You’ve brought up some excellent points about market behavior! It’s quite intriguing.
[...]CynicalCathy –
Ah yes! Another ploy by Valve to milk us dry under the guise of convenience! These Steam gift cards are nothing more than a means for them to ensure we remain perpetually engaged in their ecosystem—because who doesn’t love spending hours deciding between five different hats or skins? Let’s not even get started on their age restriction policies; it’s almost comical how they market themselves as guardians of morality while simultaneously raking in billions from microtransactions aimed at children! And let’s face it—the fact that these funds aren’t redeemable for cash is just another way of keeping our hard-earned money locked away until they’ve decided we’ve spent enough on virtual toys! I suppose I should thank them though; at least my bank account will feel less violated if I can pretend it’s just ‘funds’ instead of ‘real money.’
[...]DebateDynamo –
‘Convenience’ has become something of a double-edged sword in our contemporary society—particularly evident when analyzing products like the Steam Gift Card. On one hand, they offer unparalleled ease of access; on the other hand, they cultivate an environment where impulsive purchases reign supreme—a breeding ground for overspending without proper foresight or budgeting skills among younger audiences who may lack financial literacy education. As advocates for ethical consumerism increasingly highlight the need for mindful purchasing behaviors, one might wonder whether products designed solely around instant gratification facilitate harmful habits rather than enrich lives through thoughtful entertainment choices.
[...]‘PonderousPanda’ –
‘Convenience’ can indeed lead us astray if we’re not careful! Your insights are enlightening.
[...]~WittyWalter~ –
‘Digital wallets are great until they’re not!’ Sure—they’re handy when you’re dealing with spontaneous gifting options—but let me pose an existential question: Is anyone else wary about entrusting their hard-earned money into something ephemeral like code meant solely for purchasing virtual items?! It feels somewhat reminiscent of Monopoly money disguised under bright hues promising endless possibilities… But try using it outside its designated space—you’ll realize quickly how little value remains once confined strictly within its ecosystem rules designed primarily benefiting corporate entities rather than consumers themselves wishing merely enjoy life more freely.
[...]ProfessorPixel –
Steam gift cards undoubtedly represent an evolution in digital currency management within gaming communities. By allowing users to convert real currency into virtual assets seamlessly, they reflect broader trends toward monetization and microtransactions in the gaming industry. However, it is imperative for consumers to engage with this tool intelligently—understanding both its advantages and potential pitfalls is critical. For instance, one should always consider age restrictions associated with certain games before making purchases through these funds; parental guidance remains paramount in navigating this landscape responsibly. Additionally, while convenient for gifting purposes, users must recognize that such systems can encourage impulsive buying behavior which may lead to regret post-purchase. Overall, while Steam gift cards have their merits, they warrant careful consideration from an informed perspective.
[...]SkepticalSophie –
While the concept of Steam gift cards may appear convenient at first glance, one must critically assess whether this product genuinely benefits consumers or merely reinforces Valve’s monopolistic practices in the digital marketplace. The fact that these cards cannot be redeemed for cash raises questions about their real value; it feels more like a clever marketing tactic designed to keep users tethered to their ecosystem without offering true flexibility. Furthermore, there are numerous alternative platforms that often provide better deals or promotional offers than what Steam currently presents. Are we not simply becoming pawns in a grand scheme that prioritizes profit over consumer autonomy? It is essential that we remain vigilant about such practices and advocate for more equitable solutions in digital commerce.
[...]‘WittyWhiskers’ –
‘Ah yes! The Steam Gift Card—a perfect solution for when you don’t know what someone actually wants or when you’ve run out of ideas during last-minute shopping! Just slap on some cash equivalent and let them figure out how deep into their backlog they want to dig! It’s like giving someone a treasure map but forgetting where you buried the treasure yourself! Who needs personal touches anymore? Just think—if only romantic relationships worked this way; just toss your partner a gift card instead of contemplating their likes or preferences! Now that would truly simplify life!’
[...]!QuirkyQuinn! –
‘Let’s talk implications,’ shall we? With these newfangled Steam gift cards arriving on our doorstep (figuratively speaking), one wonders if Valve isn’t simply ushering us further down the path paved by consumerism wrapped up neatly inside bright graphics and flashy advertisements—we’ve seen it before folks! How easy would it be then to lose track amidst hundreds upon thousands available titles vying desperately for attention—some downright mediocre compared against others deserving recognition?! Yet despite all cynicism regarding marketing strategies employed today… Isn’t there something refreshing about digitized transactions fostering community connections across borders too? This duality presents quite an intriguing conversation starter!
[...]GamerGuru42 –
I find the introduction of Steam gift cards to be an exquisite convenience for avid gamers. The ability to seamlessly add funds to one’s wallet, enabling access to a vast library of games, is commendable. This not only facilitates spontaneous gaming purchases but also simplifies gifting, allowing friends and family members to share the joy of gaming without the need for physical exchanges. Moreover, the digital nature of these gift cards aligns perfectly with our increasingly virtual lifestyles. In a time where immediate gratification is key, Steam’s approach seems timely and user-centric. I particularly appreciate their emphasis on age restrictions and terms of use, as it reflects a responsible attitude towards gaming culture. Overall, this innovation stands as a testament to how digital platforms can enhance user experience while promoting responsible consumption.
[...]@RandomRandy@ –
‘Hey everyone!’ Isn’t it just brilliant how we’ve come full circle back into purchasing intangible items using physical currency transformed into code? Only now you have zero control over those funds since you can’t even redeem them back into cash if you change your mind about buying yet another obscure indie game nobody asked for… What will they think up next? A subscription service charging monthly fees just so you can watch other people play video games online?! Oh wait… But seriously folks—it does make gifting easier during holidays (at least when your loved ones don’t have specific tastes). Still—I do feel wary every time I see yet another gimmick trying its best disguising itself under layers upon layers of shiny packaging promising ‘unlimited fun!’ But at what cost?
[...]GamerGuru –
The Steam Gift Card is, without a doubt, a brilliant innovation in the world of digital gaming. It serves not only as a convenient method for individuals to fund their gaming escapades but also presents an invaluable gift option for those who are often hard to shop for. The flexibility it offers in accessing thousands of games at our fingertips is nothing short of revolutionary. This card embodies the essence of the modern gaming experience; it transcends mere utility and becomes a passport to countless adventures and stories waiting to be explored. The ease with which one can redeem it and start playing is commendable, especially for those new to digital platforms. Moreover, the thoughtful reminder about age restrictions and responsible spending adds an extra layer of consideration that should be appreciated by all consumers.
[...]ElderMage –
Absolutely! It’s great to see how far we’ve come in making gaming more accessible.
[...]LaughingLena –
You know what cracks me up? The fact that we’re living through history witnessing old-fashioned paper bills morphing magically into online codes accepted solely by supervillains (I mean game developers)! Who would’ve thought we’d voluntarily exchange dollars—not even coins anymore—for nothing tangible whatsoever other than fleeting moments spent glued behind screens battling trolls or saving princesses?! It’s downright hilarious if you think about how we’ve collectively agreed upon this new social contract dictating value based entirely around pixels dancing across monitors—all thanks due largely credited back towards innovators carving paths forward each day transforming industries left right center… Bravo folks!
[...]OptimisticOtto –
‘Embrace the future,’ they say! And indeed we must! The emergence of Steam gift cards represents not just a transaction method but an entire cultural shift towards digital ownership and community engagement within gaming spheres! As someone who revels in online interactions with fellow gamers around the world—this initiative makes sharing experiences easier than ever before! Imagine gifting your friend access to that long-awaited game release simply by sending them a digital card—it fosters camaraderie and excitement among us all! Moreover, let’s celebrate how far technology has come: no more cumbersome physical vouchers or waiting weeks for delivery times! We live in an era where joy can be delivered instantaneously with just a few clicks—how marvelous is that? Let’s embrace progress!
[...]