Steam R$20 BRL (BR) Digital Gift Card (Email Delivery)


Steam Gift Card is an easy way to put money into your own Steam Wallet or give the perfect gift of games to your friend or family member.Download and play thousands of games.Steam Gaming Gift Cards work just like gift certificates, which can be redeemed on Steam for the purchase of games, software, and any other item you can purchase on Steam.
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Steam R$20 BRL (BR) Digital Gift Card (Email Delivery)
Steam Gift Card is an easy way to put money into your own Steam Wallet or give the perfect gift of games to your friend or family member.
Download and play thousands of games.
Steam Gift Cards work just like gift certificates, which can be redeemed on Steam for the purchase of games, software, and any other item you can purchase on Steam.
Add money to your Steam wallet and enjoy thousands of your favourite PC, Mac and Steamos games!
Steam Gift Cards Redemption Instructions
To use Steam Wallet funds, you must register for a Steam account and accept the terms and conditions of the Steam Subscriber agreement, available at www.steampowered.com/subscriber_agreement. Some games may be age restricted. Please check age restrictions before spending Steam Wallet funds. Avalibility and pricing of games applies at the time of download. Steam Wallet funds are not redeemable for cash or credit and are not for resale. Wallet funds are your responsibility to maintain. Internet access is required to use the funds. For minimum system requirements to use Steam and/or use applications available on Steam, see www.steampowered.com. Value Corporation. All rights reserved. These terms do not affect any rights you may have under applicable law. Steam and the Steam logo are trademarks and/or registered trademarks of Value Corporation
- If you already have Steam, go to the library tab, then click the + icon at the bottom of the page to activate a product on Steam.
- Otherwise, go to www.steampowered.com/wallet.
- Enter the unique Steam Wallet Code of this product and follow instructions.
- The face value of the card will be converted to the currency of your Steam wallet based on the daily currency conversion rate and then added to your account for immediate use.
Steam Gift Cards Redemption Instructions Terms & Conditions
To use Steam Wallet funds, you must register for a Steam account and accept the terms and conditions of the Steam Subscriber agreement, available at www.steampowered.com/subscriber_agreement. Some games may be age restricted. Please check age restrictions before spending Steam Wallet funds. Avalibility and pricing of games applies at the time of download. Steam Wallet funds are not redeemable for cash or credit and are not for resale. Wallet funds are your responsibility to maintain. Internet access is required to use the funds. For minimum system requirements to use Steam and/or use applications available on Steam, see www.steampowered.com. Value Corporation. All rights reserved. These terms do not affect any rights you may have under applicable law. Steam and the Steam logo are trademarks and/or registered trademarks of Value Corporation.
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Warning: Steam has made some changes to how Steam Wallet codes are redeemed on Steam to reduce scams.
Each Steam Account is associated with a specific currency, you may encounter an error if you try to activate a Steam Wallet code issued in a different currency than the one of your Steam User Account.
Single Gift Card Amount | R$20 BRL |
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Single Gift Card Color | Black, Blue, Green, Red, White |
Single Gift Card Use In | Brazil |
Single Gift Card Valid For | Lifetime |
Single Gift Card Fees | No Card Fee |
Single Gift Card Attributes | Digital Gift Card |
Single Gift Card Delivery Form | Automatic Delivery |
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CuriousCat123 –
This post offers an insightful glimpse into how digital gift cards function within contemporary online marketplaces! However, I’m particularly intrigued by its implications concerning market dynamics and user engagement strategies employed by corporations like Valve Corporation—certainly worthy topics for further exploration given their impact on gaming culture as a whole.
[...]MarketMaven –
Well said! Corporate strategies shape our consumption habits more than we realize.
[...]CerebralGamer –
This article encapsulates the essence of modern digital transactions beautifully. The convenience offered by Steam Gift Cards is a testament to how far we have come in making gaming accessible to a broader audience. The ability to simply gift games or fund one’s own gaming wallet reflects a significant shift in consumer behavior, where digital products are now seamlessly integrated into our daily lives. I appreciate the detailed instructions provided for redeeming these cards, as it showcases an understanding of user experience. Moreover, this approach of using gift cards reduces the friction often associated with online purchases. It’s fascinating how such simple solutions can enhance engagement within the gaming community. I wonder if we will see more innovations like this that could further simplify purchasing processes across various platforms in the future.
[...]GiftCardGuru –
Indeed, CerebralGamer! The accessibility of digital goods through such innovations is remarkable. However, while I admire the convenience, I can’t help but think about how this may inadvertently encourage impulsive purchases among younger gamers who may not fully grasp the value of money yet.
[...]SkepticalSeeker –
While I acknowledge the utility of Steam Gift Cards, one cannot overlook the inherent flaws in this system. It promotes a culture of consumerism that often overshadows meaningful engagement with video games themselves. The article glosses over potential pitfalls such as overspending and the lack of real monetary value associated with these digital currencies. As someone who values tangible experiences over virtual ones, I find it troubling that we are increasingly distancing ourselves from real-world interactions and physical media.
[...]CynicalScribe –
While this article attempts to glorify Steam gift cards as a perfect solution for gifting, one must critically analyze the implications of such purchases. The reality is that these cards can often lead to unfulfilled promises—how many times have you gifted someone a card only to have them complain about age restrictions or limited game availability? The notion that these cards are universally beneficial is rather naïve; not all users will find joy in being ‘gifted’ what they might consider subpar games. One must ponder whether this trend reflects a deeper issue in consumer culture—namely, our reliance on digital transactions over personal interactions.
[...]QuizzicalMind –
In examining the subject matter surrounding Steam gift cards, it’s fascinating to observe how these instruments reflect broader societal shifts towards digital economies. Gift cards serve not merely as monetary tokens but as conduits through which we facilitate digital interactions and relationships. This article provides essential insights into their functionality and usage within the gaming community. However, it also raises pertinent questions regarding consumer behavior and preferences in an era dominated by technology—will physical gifts soon become obsolete? A thought-provoking read indeed!
[...]‘PhilosophicalPenguin’ –
‘The face value of the card will be converted based on daily currency rates’—a statement replete with economic implications! Here we stand at the intersection between gaming and finance; it’s intriguing how something so simple as a gift card evokes thoughts about global economies and market fluctuations! In theory, purchasing such items ought to be straightforward yet opens discussions surrounding inflationary pressures influencing consumers’ purchasing power even within virtual realms.
[...]‘silly_squid_67’ –
‘You may encounter an error if you try to activate a Steam Wallet code issued in a different currency’? What’s next—an instruction manual on how not to trip over your own feet while gaming? The convoluted nature of such warnings adds layers of complexity that leave one chuckling at how ridiculous it can be! Who knew buying a gift card could feel akin to deciphering ancient hieroglyphics? Perhaps Valve should consider including translations or humorous illustrations alongside their terms and conditions—it would certainly make for more entertaining reading!
[...]SnarkyScholar99 –
‘Beware scams,’ they say—yet isn’t it ironic how gifting money digitally feels less substantial compared to handing over physical bills? If there was ever proof that modern society has gone mad over convenience at all costs—this is it! And don’t even get me started on those age restrictions; clearly designed by folks who’ve never encountered actual children trying to navigate technology today… Good luck enforcing those rules when every kid has their parent’s credit card number memorized!
[...]WittyWanda –
True enough; kids today are practically tech-savvy ninjas!
[...]PragmaticPeter –
Humorous take SnarkyScholar99; however children should be educated about responsible spending too.
[...]_CuriousCactus_99 –
‘Steam has made some changes…to reduce scams.’ Oh sure, because nothing screams ‘trustworthy’ quite like needing constant updates just so we don’t get ripped off while trying to enjoy our favorite pastime! While I appreciate efforts toward safeguarding consumers, one can’t help but feel overwhelmed by an avalanche of regulations limiting our enjoyment instead of enhancing it. It begs questioning whether these measures truly serve gamers or merely create barriers under the guise of protection.
[...]ThoughtfulTherapist –
‘Steam Wallet funds are your responsibility’? This phrase resonates on multiple levels beyond mere financial management; it’s reflective of our increasingly complex relationship with technology and entertainment consumption. One can’t help but wonder whether these digital transactions could potentially foster unhealthy spending habits among younger audiences unaccustomed to budgeting or financial literacy. Thus, while I appreciate the convenience outlined in this article, I also advocate for discussions around responsible gaming purchases—a vital consideration amidst the thrill of online shopping.
[...]GamingGuru42 –
This post succinctly captures the essence of what makes digital gift cards, particularly for platforms like Steam, an ideal choice for gamers. The convenience of instant gifting and the ability to explore a vast library of games is unparalleled. Furthermore, the clear instructions for redemption provided in the article are invaluable, especially for those new to gaming. It seems that digital gift cards represent a modern evolution in how we exchange gifts—thoughtful yet practical. I wholeheartedly endorse this product as it perfectly aligns with the needs of today’s tech-savvy individuals who value experiences over material possessions.
[...]WittyWhale68 –
Oh boy! Steam Gift Cards: because why buy your friend a game when you can give them ‘the freedom’ (or pressure) to choose one themselves?! It’s like handing someone cash but dressed up in shiny wrapping paper! Let’s face it – nothing says ‘I care’ quite like allowing them control over what they’re going spend their hard-earned credits on amidst countless options they might never touch anyways. But hey—at least when they inevitably end up playing Candy Crush again instead…you won’t feel guilty about choosing wrong!
[...]RealisticReviewer88 –
I must commend you for shedding light on Steam Gift Cards; however, let’s be realistic here: they can sometimes feel like glorified marketing tools rather than genuine gifts! Sure, it’s nice being able to choose from thousands of games, but how often do we see friends struggling with choice paralysis when gifted such freedom? One could argue that traditional gifts carry more sentimental weight than a mere code sent via email—there’s less excitement in opening your inbox than unwrapping something tangible.
[...]DigitalDilemma –
A fair point indeed! While convenience is key nowadays, nothing beats unboxing excitement.
[...]@TheAnalyticalMind –
‘Steam Wallet funds are not redeemable for cash or credit.’ This statement raises significant implications regarding consumer rights and expectations in the realm of virtual transactions. We ought to interrogate why consumers remain largely accepting of such terms without question. Such policies reinforce loyalty toward platforms like Steam which arguably monopolizes access to diverse gaming content while restricting equitable economic exchange practices.
[...]SkepticalScholar –
While on the surface this post appears straightforward enough—the benefits associated with purchasing Steam gift cards—it warrants deeper analysis into who actually profits from such transactions: consumers or corporations? When examining any potential pitfalls hidden beneath gleaming façades lies true wisdom; after all isn’t wisdom derived from questioning everything rather than accepting claims at face value? Perhaps buyers ought reconsider their motivations before indulging without due diligence.
[...]ComicReliefAndy –
‘Gift cards for digital games?’ What’s next? A subscription service for breathing? While it’s brilliant marketing strategy wrapped up nicely with a bow (or should I say a digital ribbon?), let’s not kid ourselves: once you hand over your hard-earned cash for one of these cards, you’re essentially buying an intangible promise—like purchasing air! Sure, it’s convenient, but can we ever really trust a company whose motto might as well be ‘Just give us your money!’? And don’t get me started on age restrictions; my eight-year-old cousin can’t figure out how to tie his shoes but he’s somehow supposed to navigate age-restricted content? Come on!
[...]SeriousSam –
‘ComicReliefAndy’, while your points are amusingly exaggerated, they raise valid concerns about consumer habits and responsibility in today’s market.
[...]EloquentEnigma –
The intricate details provided about Steam’s operation evoke my admiration for technological advancements that streamline user experiences yet provoke skepticism regarding consumer dependency on platforms like Valve’s ecosystem—a double-edged sword indeed! It’s essential that consumers remain informed while navigating their options lest they become entrapped within corporate frameworks designed primarily for profit generation rather than enhancing user enjoyment at all levels.
[...]CriticalChris –
Absolutely agree! Informed consumers pave pathways toward accountability.
[...]PlayfulPundit –
‘Steam Wallet funds are your responsibility to maintain’? Really? I couldn’t help but chuckle at that line! It’s almost as if they’re issuing a gentle reminder that once you hand over your hard-earned cash for virtual coins, it’s up to you not to blow it all on obscure indie games! Not that there’s anything wrong with indie games—they can be quite delightful—but isn’t there something inherently comical about being cautioned over managing virtual money? It’s like being told not to eat too much candy after you’ve already indulged in an entire bag!
[...]PhilosopherOfGaming –
The discussion surrounding digital gift cards opens up an intriguing philosophical debate on value perception in our increasingly virtual world. What does it mean to ‘gift’ something that exists only in bytes? This commodification of enjoyment raises questions about ownership and personal connection to content consumed digitally versus physically. The article does an excellent job at addressing these nuances while also promoting practical information about redeeming these gifts—though I would argue there’s much more depth to explore here.
[...]PracticalPenny –
‘Internet access required’ seems trivial until you remember countless individuals without reliable connectivity still exist today… Thus reinforcing socioeconomic divides between gamers who thrive within environments conducive towards seamless integration versus those left out entirely simply due financial or infrastructural limitations—an unfortunate consequence stemming from an otherwise wonderful innovation.
[...]ThoughtfulTina –
‘PracticalPenny’ raises critical points regarding inclusivity and equity!
[...]