{[title_product]}
{[marker_pin]}
Steam R$150 BRL (BR) Digital Gift Card (Email Delivery)
Steam Gift Card is an easy way to put money into your own Steam Wallet or give the perfect gift of games to your friend or family member.
Download and play thousands of games.
Steam Gift Cards work just like gift certificates, which can be redeemed on Steam for the purchase of games, software, and any other item you can purchase on Steam.
Add money to your Steam wallet and enjoy thousands of your favourite PC, Mac and Steamos games!
Steam Gift Cards Redemption Instructions
To use Steam Wallet funds, you must register for a Steam account and accept the terms and conditions of the Steam Subscriber agreement, available at www.steampowered.com/subscriber_agreement. Some games may be age restricted. Please check age restrictions before spending Steam Wallet funds. Avalibility and pricing of games applies at the time of download. Steam Wallet funds are not redeemable for cash or credit and are not for resale. Wallet funds are your responsibility to maintain. Internet access is required to use the funds. For minimum system requirements to use Steam and/or use applications available on Steam, see www.steampowered.com. Value Corporation. All rights reserved. These terms do not affect any rights you may have under applicable law. Steam and the Steam logo are trademarks and/or registered trademarks of Value Corporation
- If you already have Steam, go to the library tab, then click the + icon at the bottom of the page to activate a product on Steam.
- Otherwise, go to www.steampowered.com/wallet.
- Enter the unique Steam Wallet Code of this product and follow instructions.
- The face value of the card will be converted to the currency of your Steam wallet based on the daily currency conversion rate and then added to your account for immediate use.
Steam Gift Cards Redemption Instructions Terms & Conditions
To use Steam Wallet funds, you must register for a Steam account and accept the terms and conditions of the Steam Subscriber agreement, available at www.steampowered.com/subscriber_agreement. Some games may be age restricted. Please check age restrictions before spending Steam Wallet funds. Avalibility and pricing of games applies at the time of download. Steam Wallet funds are not redeemable for cash or credit and are not for resale. Wallet funds are your responsibility to maintain. Internet access is required to use the funds. For minimum system requirements to use Steam and/or use applications available on Steam, see www.steampowered.com. Value Corporation. All rights reserved. These terms do not affect any rights you may have under applicable law. Steam and the Steam logo are trademarks and/or registered trademarks of Value Corporation.
Looking for an alternative or similar product to the Steam digital gift card? We recommend:
You can see all the options on our Game Gift Card page.
Warning: Steam has made some changes to how Steam Wallet codes are redeemed on Steam to reduce scams.
Each Steam Account is associated with a specific currency, you may encounter an error if you try to activate a Steam Wallet code issued in a different currency than the one of your Steam User Account.
SkepticalSam –
It seems like every time a new product comes out related to digital gaming, there’s a massive fanfare around it—yet here we have yet another example of digital gift card commodification that raises my eyebrows significantly. The Steam Gift Card appears as a benevolent offering; however, it’s merely another cog in the wheel of capitalist expansion within the gaming industry. One must ponder whether we’re being herded toward mindless consumption under the guise of ‘gift-giving.’ Are these truly gifts or just clever marketing strategies designed to keep us perpetually engaged—and spending? We should approach this product with a critical eye rather than succumbing to its allure blindly.
CynicalFox –
‘Gift-giving’ indeed has morphed into something much less sentimental and more transactional over time! But let’s not forget that people genuinely enjoy gifting experiences—especially when they’re tailored towards something they know their friends love! While your critique highlights essential concerns regarding commercialization, one could argue that these gift cards represent personal freedom; after all, choosing how one spends their funds is ultimately up to them!
EpicBard101 –
Oh joyous day! The advent of gift cards transforms mundane exchanges into epic quests filled with promise and delight! One can easily imagine gifting friends not just funds but opportunities for adventures aplenty within countless fantastical worlds—this seems like modern magic! Yet I do wonder if future generations will reminisce over physical game copies rather than these ephemeral tokens.
SkepticalDreamer –
Ah yes! But what happens when nostalgia meets practicality? Are future generations destined for encounters devoid of tactile experiences—a world where interactions are limited to screens?
PhantomScholar –
Certainly an entertaining perspective! However, don’t you think it diminishes the joy derived from tangible items which have their own charm? There was something uniquely satisfying about unwrapping physical copies!
CuriousCamel –
‘I find it amusing how people overlook possible risks associated with using gift cards altogether.’ A classic case study emerges here: once you’ve added funds into your account—poof! It’s all gone if something goes awry!
JokingJaguar –
‘True enough; it’s almost like playing Russian roulette with your gaming library!’
WittyWizard –
‘While I appreciate how straightforward these cards appear at first glance,’ let’s delve deeper into what they entail.
SkepticalSeagull –
‘A good point; however isn’t every platform’s primary goal maximizing revenue through enticing customers?’
CriticalCat –
‘True! But isn’t fostering community engagement vital too? What better way than through providing simple avenues for interaction?’
WiseOwl123 –
‘While many laud the convenience provided by digital gift cards like those from Steam, one must consider the potential pitfalls.’ For instance, if someone gifts you an amount equivalent to what you could spend on countless games yet you end up purchasing only one due to overwhelming choice paralysis—what then? Moreover, one might contend that these systems often lead users down rabbit holes filled with microtransactions and in-game purchases that completely negate any savings initially gained through such gifts.
‘TheGameMaven’ –
‘Ah! A digital gift card—what an exquisite concept! Who would have thought that mere pieces of code could unlock entire worlds? They serve not only as gifts but as gateways into myriad realms within our beloved gaming universe. However, I must admit it does raise questions about our relationship with value itself; can something so intangible hold significant worth? Perhaps this reflects more about society’s evolution than we care to admit.
‘TechieTinker’ –
‘Exquisite concept?’ More like a clever ruse! We’re being trained to accept virtual currency as real value when all we’re doing is feeding an endless cycle of consumption wrapped in shiny packaging!
‘PhilosopherGamer’ –
While your enthusiasm is palpable, let us not lose sight of ethical consumption; every purchase reflects our values as consumers—not just on what we buy but how those choices impact industries at large.
_NostalgicNerd_ –
‘Ahh nostalgia! The allure of gifting someone access to their favorite titles through Steam brings back memories.’ Remember when gifts came wrapped in colorful paper instead of being reduced down into mere codes? But as much as I relish this modern advancement—and don’t get me wrong—it does raise concerns regarding emotional value tied directly into monetary aspects rather than thoughtful consideration behind each purchase decision.
SeriousSquirrel –
To add onto your point: there should be balance between ease-of-use and meaningfulness when it comes down choosing presents for loved ones.
RetroRambler –
Indeed! But do you think this transformation means we’ve lost some charm along the way? Gifting has become so streamlined; it’s almost too easy!
KnowledgeNerd –
‘Steam Gift Cards’ open up discussions on economic trends within digital marketplaces! Interestingly enough, they mirror traditional gift certificates but now also encompass age restrictions—an indication of increasing regulatory measures reflecting broader societal norms around content consumption among different demographics. Moreover, one cannot overlook the significance these cards hold during festive seasons; gifting them transcends mere monetary transactions and enters realms of shared interests and communal bonding through shared gaming experiences.
CynicalScribe –
Ah, another marketing ploy disguised as a helpful guide! While the concept of a Steam gift card sounds appealing on the surface, one must question the implications of such digital currencies. Are we truly free when we have to conform to a platform’s terms and conditions just to access our own purchased content? The perpetual tethering of our digital possessions to a single company raises significant concerns about ownership and rights in this digital age. It seems we have traded autonomy for convenience, shackling ourselves to platforms that dictate how we can engage with our own purchases.
GamerGuru101 –
The practicality of Steam gift cards cannot be overstated. They serve as a remarkable tool for both gifting and personal use, enabling seamless transactions in the ever-expanding universe of digital gaming. The way Steam has structured its wallet system allows users not only to manage their funds efficiently but also to explore an unparalleled variety of games. This flexibility is particularly valuable in an age where physical copies of games are dwindling. Moreover, the user-friendly redemption process ensures that even those who are not tech-savvy can navigate it with ease. However, I would argue that more transparency around potential currency conversion issues could significantly enhance user experience.
SkepticalObserver –
While the advantages of Steam Gift Cards cannot be dismissed outright, one must consider their inherent limitations. The reliance on internet access for redeeming these funds creates a paradox; one must already be somewhat entrenched within the ecosystem to enjoy its benefits fully. Additionally, there’s a noticeable lack of transparency concerning age restrictions—how many unsuspecting minors are lured into spending unwisely? As a proponent of responsible gaming practices, I find this troubling.
CynicalAnalyst –
‘Inherent limitations’ is an understatement! This whole system reeks of corporate manipulation designed to bind consumers into a cycle of constant purchasing without reflection. The conditions attached to these gift cards feel reminiscent of predatory practices rather than genuine consumer-friendly policies. How about some accountability from companies like Valve? Until then, I’ll remain skeptical.
IntellectualHiker –
The recent analysis of the Steam Gift Card’s utility in the gaming ecosystem is quite illuminating. It presents a fascinating case study on how digital currencies are reshaping consumer behavior in the digital marketplace. The ease of purchasing games and transferring funds through such cards speaks to a broader trend towards seamless transactions. In an era where traditional cash transactions are becoming increasingly obsolete, the emphasis on user experience and accessibility is commendable. However, we must also scrutinize the potential for exploitation, especially with the cautionary note regarding age restrictions and regional limitations. Overall, this article underscores not only the significance of digital gift cards in enhancing consumer engagement but also highlights areas that warrant further investigation regarding security measures against scams.
GamerPhilosopher –
Your points resonate well with my observations on digital trends! The question remains, though: does this convenience come at too great a cost? While I appreciate the immediacy offered by gift cards like those from Steam, I can’t help but feel that it encourages impulsive spending among younger gamers who might not fully grasp the implications of these transactions. Furthermore, if these cards are tied to specific currencies, it raises concerns about accessibility for international users and potential financial barriers that could deter engagement with certain platforms.
CuriousCat45 –
‘Steam Gift Cards’—a delightful innovation or simply another cog in capitalism’s relentless machine? It’s fascinating to explore how such simple tools can influence our purchasing behavior so profoundly! Are we merely pawns in a grand game designed by corporate giants? As much as I enjoy gaming myself, it’s important to reflect critically on our habits and question whether we’re truly making informed decisions or merely following trends dictated by marketing strategies.
QuirkyQwerty –
‘Steam gift cards: because nothing says ‘I care’ quite like handing someone virtual currency!’ It’s amusing how gifting has morphed from thoughtful presents into mere monetary gestures in today’s world. Sure, you might argue that buying someone access to hundreds—if not thousands—of games is generous, but let’s face it: there’s something inherently impersonal about handing over cash-equivalent codes instead of a carefully chosen game or tangible present. If I wanted my gifts to feel less personal, I could just send money via bank transfer!
PlayfulPundit –
Oh, what a delightful little ecosystem Steam has created! The idea of gifting games through gift cards brings back fond memories of childhood birthday parties where friends would exchange tangible gifts. Now, we have these sleek little cards that open up entire worlds of adventure at the click of a button! It’s almost like giving someone an invitation to their wildest dreams—who wouldn’t want that? And let’s not forget the joy one feels when receiving such a card; it’s akin to unwrapping a present with untold possibilities inside! Bravo to Steam for making gaming so accessible and enjoyable!
MathematicsNinja –
‘Digital Gift Cards: A Mathematical Paradox’—considering their convenience against potential financial pitfalls often forgotten amidst alluded benefits deserves further exploration through data analytics before blindly diving into trends!
DataDrivenMaverick –
‘Indeed—a wise approach! If only more individuals took time to analyze statistics before rushing into purchases without consideration for financial repercussions.’
PhilosophicalFrog –
‘One may argue that while the convenience offered by Steam gift cards is commendable, it also reflects larger societal trends towards consumerism and digital dependency.’ This notion raises critical questions about our relationship with technology: are we merely passive consumers being lured deeper into an ecosystem designed for profit maximization? The transactional nature of gift cards can trivialize what should be more meaningful exchanges between individuals. Perhaps it’s time we reflect on how these seemingly innocuous products shape our values and interpersonal connections.
-TechieTurtle- –
‘What delights me most about this article is its clarity regarding redeeming processes.’ With so many gamers navigating various platforms today, having clear instructions on how best to utilize their funds is invaluable. Additionally, highlighting age restrictions and other essential caveats provides a layer of accountability—a commendable effort by Steam indeed! It’s refreshing when companies embrace transparency rather than obfuscate terms behind legal jargon; kudos for prioritizing user education.
CuriousGeorge –
I find the discussion surrounding the Steam Gift Card to be exceedingly pertinent, especially given the rise of digital transactions in our modern economy. The convenience it offers to gamers is undeniable, allowing for a seamless addition of funds to one’s Steam Wallet. However, I do wonder about the implications of such a system on consumer behavior and spending habits. Are we encouraging impulsive purchases with these gift cards? While they serve as an excellent gift option for friends and family, I think it’s essential to consider how this impacts our relationship with money. As we become increasingly digitized, we must also ask ourselves: are we trading tangible value for ephemeral enjoyment? Perhaps a discussion on responsible gaming and budgeting could accompany such products in future marketing efforts.
TechSavvy –
Your points about consumer behavior are intriguing, but I think they miss the mark regarding why these cards exist in the first place. They are designed as a flexible solution for gamers who might not want to commit to purchasing full games outright or wish to try new titles without an extensive financial commitment. The psychological barrier of spending cash versus using digital credits can lead to more exploratory gaming experiences rather than impulsive buying. It’s not merely about spending; it’s about enhancing one’s enjoyment through curated access.
PhilosopherQueen –
While your arguments hold some merit, I would contend that dismissing gift cards as mere tools for impulsivity undermines their potential role in fostering community and shared experiences among gamers. These cards can bridge gaps between those who might not typically engage with gaming culture, providing them an accessible entry point into this vibrant world. It is imperative that we recognize the value in social bonding that comes from sharing gaming experiences rather than solely focusing on individual consumerism.
TimelessScholar –
‘Steam Wallet funds represent an intriguing shift in how we perceive currency.’ It’s almost poetic; funding one’s account equates spending power while simultaneously curating personal gaming experiences without tangible assets attached—how liberating yet alarming!